![]() ![]() While they are very compatible to a certain degree, share most material and shader definitions and the lamps and workflow are mostly interchangeable, they are very different under the hood, and quite opposite in very fundamental ways.īoth are aimed towards producing rendered images from a 3D model with varying degrees of realism, and both use a physically based approach to the definition of materials, but that is where the similarities end.Ĭycles is a raytracer, a physically based unbiased path tracer, whose aim is to approach as closely as possible the real word physical phenomenon of light dispersion and interreflections through tracing of photon rays. ![]() You can't possibly expect to even remotely match a real time OpenGL based rasterizer with an unbiased path tracer image. ![]() EEVEE and Cycles are two completely separate render engines with very different approaches to produce an image. ![]()
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